
Since the changes to minions are so grand this time, I'm not re-writing the general build guide. I've now completely abandoned the buildconcept of using Victario's Charity for boosting minion dps and I'm now embracing build concepts that max out block to boost our own survivability instead. The Plaguebringer noteable for Necromancers will somewhat offset this nerf though.ĭue to the nerf to power and Frenzy charges, the Necromantic Aegis keystone is now completely worthless and should probably be removed from the game. Necromancer builds are also losing 2 levels from Unnatural Strength which adds another life and dmg reduction of ~20% more.

Minions are also losing ~20% life and damage scaling when at gem level 20 which hurts league starting pretty much. No matter what you're able to craft on your bone rings, it'll never come close in power. The loss of 600% crit chance and 33% attack speed from Frenzy and Power Charges are irreplacable. That being said, minion builds should still be fine at the high end and early on if we design our builds correctly. Personally, I don't think this will happen. GGG says that we should be able to reach the same powerlevel as before, or even more with the new minion items they're introducing. The basic implications this has is that minion builds are nerfed across the board early on. The plan GGG has moving forward is for minion builds to scale better from gear and worse from levels. The 3.19 Lake of Kalandra league introduces a huge meta shakeup for all minion builds due to massive changes coming to the natural level scaling of minions.
